FINAL BOSS STUDIOS

A curated collection of my capstone team’s game development projects, highlighting both successful implementations and critical learning experiences. These works demonstrate system design, gameplay programming, and problem-solving across multiple genres, from polished mechanics to experiments that informed our growth as developers.


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Scrapborn is a survival-action game centered around scavenging and fabrication. Players explore dangerous scrap-filled environments, collect limited resources, and use a 3D printer to fabricate weapons, tools, and upgrades through discovered blueprints. With only three filament types available, players must make strategic decisions about what to print and how to survive increasingly dangerous enemies and environmental threats.

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Dark Architect is a reverse tower defense strategy game where players take on the role of the antagonist. Command your units, outmaneuver defensive towers, and strategically carve a path to reach the end objective.

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Ryutso Sentai Bakuger is a Power Ranger–inspired card game that features roguelike deck-building gameplay. Players assemble powerful decks, unleash dynamic abilities, and battle through escalating encounters using strategy, synergy, and careful decision-making.

HANDA KA NA BA
A game designed to teach disaster preparedness by guiding players through essential tasks as they prepare for an approaching typhoon. Manage time, complete objectives, and ensure everything is ready before the day ends.

BREAKING THE BEAT
Unwind and feel the rhythm as you relax to soothing lo-fi beats and break the music one note at a time.

THE FALLEN
Five heroes embark on a journey to defeat the demon army, growing stronger as they progress through this 2D platformer game. Their quest takes a dark turn when the main character is revealed to be the Demon King himself. Betrayed, the remaining four heroes must rise to defeat the fallen—facing a fate shaped by how powerful the main character became throughout the journey.